Claim Coupon - A Practical Guide to Designing Group Coupons with Numbers
Group coupons from ClaimCoupon are "coupons that customers themselves spread." The previous article explained the mechanism of the feature, why it spreads, and the synergistic effect with advertising.
→ ClaimCoupon's New Feature "Group Coupon" - Coupons that Customers Spread
This time, as a continuation, we will focus on "designing the numbers," which is the most challenging aspect when using it in practice. However, simply explaining how to decide the discount rate and the number of participants is insufficient. Group coupons truly shine when understood in combination with Shopify stores' inherent weakness in customer acquisition.
This article will explain it across the following three axes:
- Designing the Numbers — How to determine the discount rate, number of participants, and deadline
- Shopify's Customer Acquisition Structural Problem — Why inventory clearance and big sales are difficult for Owned Stores
- OwnedStore × OwnedMedia Strategy — Why group coupons are strongest for stores with social media presence
We will delve into specific figures and ROAS/LTV perspectives using three practical examples (apparel/food inventory clearance, major events like Black Friday, and New Year's lucky bags). By the time you finish reading this article, our goal is for you to be able to design group coupons for your own products starting tomorrow.
What is a Group Coupon? (3-line summary)
- A co-purchase coupon feature where "all participants' coupons become valid once ○ people claim them."
- Customers proactively spread the word to their acquaintances because they want to use their own coupons.
- No money changes hands, and even if it fails, the customer list remains with the merchant.
For more details, please refer to the previous article mentioned above. Now, let's get to the main topic.
Three Design Variables and How to Think About the Numbers
The design of a group coupon is determined by the following three variables:
- Discount Rate
- Required Number of Participants
- Achievement Deadline
If these three are not aligned, the coupon may fail to activate, or even if it does, no profit will remain. First, let's organize how to consider these three.
How to Determine the Discount Rate
The discount rate is calculated backward from the gross profit margin. The concept is simple: the upper limit of the discount budget is the gross profit. If all gross profit is allocated to discounts, it becomes a break-even point with zero profit. If the discount exceeds the gross profit, it results in a loss.
In practice, it's easy to design if you remember to "use half of the gross profit as a guideline for the discount budget." For example, for a product with a 50% gross profit margin, a discount rate of around 25% would be the line for securing profit. For a product with a 60% gross profit margin, a discount rate of around 30%.
Another important perspective is to view the discount budget as "Customer Acquisition Cost (CAC)."
| Concept | Content |
|---|---|
| CAC via advertising | Cost to acquire customers by paying advertising fees to Google or Meta |
| CAC of group coupons | Cost to acquire customers by returning the discount budget directly to the customers |
In Shopify's example calculation of CAC, if 500 customers are acquired with 3 million yen in advertising costs, the CAC is 6,000 yen per person. (Source: Shopify - What is Customer Acquisition Cost (CAC)?)
On the other hand, with a group coupon, if the average order value is 5,000 yen and there's a 30% discount, the discount budget is 1,500 yen per person. This becomes the effective CAC equivalent amount. Moreover, this 1,500 yen is not lost to advertising platforms but is returned to customers as a "discount," which also leads to customer satisfaction.
Discount Rate and Participant Incentives
The discount rate also relates to "how much would make someone want to spread the word." The following is a rough guide based on experience:
| Discount Rate | Spreading Power | Purpose |
|---|---|---|
| Around 10% | Weak | Appreciation campaign for existing fans |
| 20% - 30% | Practical | Standard operation mainly for new customer acquisition |
| 50% or more | Strong | Special campaign for inventory clearance or buzz generation |
10% off is "pretty good" but doesn't have enough impact to spread. 20-30% off is a common threshold where people feel like telling their friends. 50% or more is used for special purposes such as inventory clearance.
Common Mistake: Setting a Group Coupon as "Regular 10% Off"
The most common mistake for stores using group coupons for the first time is using their usual 10% off coupon as a group coupon. In short, this setting will almost never be achieved.
The reason is simple: 10% off is "nice to have," but it doesn't have enough impact for customers to want to tell their friends on social media. A group coupon asks customers to put in the effort of "spreading the word." If the return doesn't match that effort, people won't act.
If the average order value is 5,000 yen and the discount is 10% off, the discount amount is 500 yen. Almost no one will call their friends on LINE or social media for this 500 yen. The minimum threshold for a group coupon to function is, as mentioned above, 20% off or more.
If your business structure can only offer "up to 10% off," then it's not a suitable situation for a group coupon. In that case, it's more effective to simply use Shopify's standard coupons and distribute them diligently via email newsletters, rather than forcing the use of group coupons. Group coupons are a booster feature for "offering significant discounts that are usually not possible, as an investment in new customer acquisition," and they have a different role from regular coupons.
Most complaints of "group coupons didn't work" are due to this design error. Conversely, if the discount rate is set correctly, group coupons will unleash their inherent spreading power.
How to Determine the Required Number of Participants
The number of participants is determined by balancing the existing customer base and the likelihood of achievement. There are two basic approaches:
① Determine based on existing customer count × estimated acquisition rate
For example, if you have an email list of 3,000 people and a past campaign participation rate of about 10%. In that case, the estimated acquisition is 300 people. Add the spreading effect to this, and set the final required number of participants at around 150-200 people. This target should be achievable by existing customers alone, or by them plus the spread effect.
② Determine based on inventory levels or available supply
If the goal is to clear stagnant inventory, match the inventory quantity with the required number of participants. For example, "200 items in stock → activates when 200 people gather." This way, the design ensures that inventory is cleared without excess or shortage upon achievement.
For the first attempt, we recommend starting with a lower number of participants to increase the likelihood of success. If it fails the first time, it might leave the impression that "it's impossible for our store." Conversely, if you achieve success, it will be easier for participants to follow even if you raise the bar next time.
How to Set the Deadline
A deadline of 2 to 4 weeks is practical in real-world scenarios.
- Less than 1 week: Too short for the spread to gain momentum
- 2 to 4 weeks: The most balanced period. Creates a rush at the end when "only X more people" are needed.
- More than 2 months: The sense of urgency is lost, and participants forget halfway through.
What's important in designing the deadline is to capitalize on the spreading power towards the end of the period. People act just before a deadline. At the moment of "3 days left, 15 more people needed," participants will rush to spread the word. Designing a deadline that doesn't miss this momentum is key to increasing the achievement rate.
The Real Reason Why Inventory Clearance and Big Sales are Difficult on Shopify
Before diving into practical examples, let me clarify the customer acquisition structure of Shopify stores. Understanding this will reveal that group coupons are not just a "good deal" but a strategic tool to address the structural weaknesses of Owned Stores.
Customer Acquisition for Owned Stores is Limited to Three Channels
Unlike marketplaces such as Rakuten or Amazon, Shopify-like Owned Stores don't have "passersby." Customer acquisition methods are primarily limited to the following three:
- Advertising (Google Ads, Meta Ads, etc.)
- SEO (Search traffic from blog posts, product pages)
- SNS (Organic posts on Instagram, X, TikTok, etc.)
All of these have weaknesses when it comes to timely discount announcements. SEO lacks immediacy, and while advertising can be run in a timely manner, it incurs costs.
And even if SNS functions as a customer acquisition channel, it's not well-suited for discount announcements. Observing stores that successfully acquire customers through SNS, you'll find that almost all of them gather people by building the brand world of their private label products (PB products), and there are hardly any channels that repeatedly announce sales. Frequently interspersing announcements like "30% off for a limited time" can disrupt the brand's atmosphere and be counterproductive. "Can be used for customer acquisition" but "cannot be used for discount announcements" - this is the reality of SNS.
"Just tell existing customers" is a fantasy.
It's easy to think, "If we're offering a discount, we should just tell our existing customers," but there's a trap here.
"Existing customers" in an Owned Store are simply people who have made a purchase at least once in the past. They are not "regulars" but "past purchasers." They don't check the store every day and won't know about discounts unless you send them an email.
The average repeat purchase rate for e-commerce sites is around 30%, and for apparel and cosmetics, it's about 26%. This means that more than 70% of customers who have bought once do not return. Notifying this segment about timely discounts is difficult even with very careful email marketing.
Structural Contradiction: Adding Ad Spend to Discounts
If discounts don't reach existing customers, you have no choice but to run ads—and this is where Shopify stores get stuck.
You're already reducing profit margins with discounts, and now you're adding advertising costs on top. Discounts should naturally attract people, but to acquire customers, you have to spend even more money. This is the fatal flaw of Owned Stores.
From a profit structure perspective, it looks like this:
| Strategy | Selling Price | Cost of Goods | Advertising Cost | Discount | Gross Profit Remaining |
|---|---|---|---|---|---|
| Standard Sale + Ad | 10,000 JPY | 4,000 JPY | 2,000 JPY | 0 JPY | 4,000 JPY |
| Discount Sale + Ad | 10,000 JPY | 4,000 JPY | 2,000 JPY | 3,000 JPY | 1,000 JPY |
This results in the worst possible structure: "discounting while profits decrease and still paying for advertising."
Group Coupons Reverse This Structure
The essence of group coupons is to turn the discount itself into spreadable content.
Customers who learn about the discount will proactively tell others to activate their own coupons. No advertising costs are incurred, and all investment can be concentrated on the discount budget. Looking at the previous table:
| Strategy | Selling Price | Cost of Goods | Advertising Cost | Discount | Gross Profit Remaining |
|---|---|---|---|---|---|
| Group Coupon | 10,000 JPY | 4,000 JPY | 0 JPY | 3,000 JPY | 3,000 JPY |
The same 3,000 yen cost is converted from advertising expenses (which disappear to Google) to a discount (returned to the customer). Moreover, customers are left with satisfaction and the potential for repeat purchases.
OwnedStore × OwnedMedia Becomes the Strongest Combination
Furthermore, for stores with SNS or owned media, the effect of group coupons is exponentially amplified.
- Announcing to SNS followers → initial boost in spread
- Followers spreading to their friends → reach expands exponentially
- Featuring in blogs or email newsletters → linked with SEO traffic
Customer acquisition is completed solely through their own media and store, without relying on advertising. This is why the combination of OwnedStore × OwnedMedia is considered the strongest on Shopify. Group coupons serve as the engine to maximize the efficiency of this combination.
Conversely, for stores that haven't cultivated owned media like social media or email newsletters, the effect of group coupons will be limited. This is because group coupons are a spreading mechanism, but they need an initial "spark" to get them going.
Example 1: Apparel and Food Inventory Clearance (Reversing Owned Store's Weakness)
End-of-season leftovers, inventory nearing its expiration date—these are the most difficult areas for Owned Stores to liquidate. As mentioned earlier, running ads cuts into profits, and existing customers aren't reached. The first scenario is to reverse this with group coupons.
Product and Condition Settings
| Item | Value |
|---|---|
| Product | Winter outerwear (end-of-season leftover, hypothetical) |
| Selling Price | 10,000 JPY |
| Cost of Goods | 2,000 JPY |
| Gross Profit Margin | 80% |
| Inventory Quantity | 100 units |
Assume this inventory would otherwise be carried over to the next season (incurring storage costs) or, at worst, discarded.
Case A: 80% OFF (Break-even Line)
Let's first look at a design that allows for "zero gross profit per item."
| Item | Value | Rationale for Design |
|---|---|---|
| Discount Rate | 80% OFF | Selling price 10,000 JPY → effectively 2,000 JPY. Break-even at the same level as cost. |
| Discount Amount | 8,000 JPY / person | All gross profit allocated to discount budget |
| Required Participants | 100 people | Matches inventory quantity |
| Achievement Deadline | 3 weeks | Aligned with the seasonal transition period |
Projections upon achievement:
- Sales: 2,000 JPY × 100 units = 200,000 JPY
- Gross Profit: 0 JPY (exactly at cost)
- Inventory Monetization: 200,000 JPY
- Customer Acquisition: 100 new accounts
Gross profit per item is zero. But what if you tried to acquire the same 100 people through advertising? Assuming an EC advertising CPA for the apparel industry of 3,000 to 5,000 yen, 300,000 to 500,000 yen in advertising costs would be required. The essence of this scenario is that those advertising costs are zero, and 200,000 yen in inventory is monetized.
Case B: 85% OFF (LTV profitable even with per-unit loss)
Here's the main point. "If 80% off is the break-even point, then 85% off is a loss, right?" — That's true when viewed in isolation, but business isn't that simple.
| Item | Value |
|---|---|
| Discount Rate | 85% OFF |
| Effective Selling Price | 1,500 JPY |
| Per-unit Profit/Loss | -500 JPY / person (Cost 2,000 JPY - Sale 1,500 JPY) |
| Required Participants | 100 people |
The per-unit loss upon achievement is -50,000 JPY. How should we interpret this?
View as an Advertising Alternative
To acquire 100 people through advertising would require 300,000 to 500,000 yen in advertising costs, assuming a CPA of 3,000 to 5,000 yen. In contrast, this initiative acquires 100 people for a "cost equivalent to advertising" of 50,000 yen. Converted to CAC, this is 500 yen per person. This is an acquisition cost per unit that cannot be achieved through advertising.
View in terms of LTV
The official Shopify blog indicates that an LTV to CAC ratio of 3x or more is healthy. Assuming an apparel repeat rate of 26%, 26 out of 100 people will return and make a repeat purchase. If a second purchase generates 8,000 yen in gross profit:
- Repeat Gross Profit: 8,000 JPY × 26 people = 208,000 JPY
- Per-unit Loss: -50,000 JPY
- Inventory Monetization: +200,000 JPY
- Total Profit/Loss: +358,000 JPY profit
Furthermore, actual LTV doesn't stop at the second purchase; it continues with the third and fourth. For apparel, it's common to make multiple purchases throughout the year, so the actual profit margin will be even larger.
Key Points of This Scenario
- Do not judge solely on individual product profit. Combine advertising equivalent cost + inventory monetization + LTV.
- Reframe inventory clearance as "acquiring customers under the guise of a discount."
- Large discount rates of 80-85% are permissible because the goal is customer acquisition + inventory clearance, not profit maximization.
- This design aligns with industry standards, as Shopify itself recommends the LTV/CAC > 3 approach.
Example 2: Major Events like Black Friday (Converting Ad Spend to Discounts)
Major sales events held a few times a year—Black Friday, summer sales, anniversary sales—are opportunities to offer store-wide discounts. However, at the same time, competitors also ramp up their advertising, leading to soaring ad costs. With group coupons, you can directly convert ad spend into discount funds.
ROAS and Discount Rate are Interchangeable
Let's clarify an important concept here.
ROAS (Return on Ad Spend) = Sales ÷ Ad Spend × 100%
| ROAS | Ad Spend as a Percentage of Sales | Equivalent Coupon Discount Rate (same cost) |
|---|---|---|
| 200% | 50% | 50% OFF |
| 300% | 33% | 30% OFF |
| 400% | 25% | 25% OFF |
| 500% | 20% | 20% OFF |
In other words, if you have the capacity to run ads with a ROAS of 300%, a 30% OFF group coupon will have almost the same cost structure from a business perspective. However, there are three key differences:
- Ad spend disappears to Google or Meta, but discounts are returned to customers.
- Ad costs are fixed the moment they are placed, but group coupons have a safety net: no cost if not achieved.
- Ads bring anonymous passersby, but with group coupons, all participants are registered members.
Design Example: Black Friday 30% Off Storewide
| Item | Value | Design Rationale |
|---|---|---|
| Discount Rate | 30% OFF Storewide | Equivalent to ROAS 300%. Discount budget as an alternative to running ads. |
| Required Participants | 500 people | Email list of 3,000 people × estimated participation rate of 15-17% |
| Achievement Deadline | 2 weeks | Pre-announcement & participation acceptance starting 2 weeks before Black Friday. |
Projections upon achievement (assuming average order value of 8,000 JPY, 40% usage rate):
- Number of users: 500 people × 40% = 200 people
- Sales: 5,600 JPY × 200 people = 1,120,000 JPY
- Total discount budget: 2,400 JPY × 200 people = 480,000 JPY
- Acquisition of 500 accounts
If aiming for the same results with advertising:
- To generate the same sales volume with ads, a ROAS of 300% would require approximately 370,000 JPY in ad spend.
- Acquiring 500 accounts via advertising CPA would be equivalent to 1.5 to 2.5 million JPY.
The group coupon, at first glance, seems to incur a large discount expense of 480,000 yen, but all 500 participants' data remain, and a significant portion of them are assets as an email list with marketing consent. It's not a cost that completely disappears like advertising expenses.
Safety Net in Case of Non-Achievement
Suppose only 400 participants are gathered, and the coupon is not achieved. The cost incurred in this case is zero. If you had run ads, 370,000 yen would have disappeared, but with a group coupon, only the 400 accounts remain in your hands.
A mechanism "like advertising where no cost is incurred if it doesn't work"—this is another core essence of group coupons.
Key Points of This Scenario
- Advertising costs for major sales can be replaced by group coupon discount funds.
- ROAS and discount rates are economically interchangeable.
- The safety net of zero cost upon non-achievement is something advertising can never replicate.
- It's particularly compatible with stores that have many products, as it applies to all items.
Example 3: New Year's Lucky Bags (Matsutakeume - Specializing in SNS Spread)
New Year's lucky bags are a scenario where the spreading power of group coupons can be maximized. A three-tier structure of Matsu (Pine), Take (Bamboo), and Ume (Plum) significantly strengthens the SNS spreading dynamic.
Product and Condition Settings
Simultaneously offer lucky bags at three price points, and issue individual group coupons for each.
| Tier | Selling Price | Value of Contents | Group Coupon | Required Participants | Deadline |
|---|---|---|---|---|---|
| Matsu (Pine) | 30,000 JPY | 50,000 JPY equivalent | Additional 10% OFF | 100 people | 3 weeks |
| Take (Bamboo) | 10,000 JPY | 18,000 JPY equivalent | Additional 10% OFF | 300 people | 3 weeks |
| Ume (Plum) | 5,000 JPY | 8,000 JPY equivalent | Additional 10% OFF | 500 people | 3 weeks |
The reason for Matsu-Take-Ume is to design SNS spreading flows.
Why three tiers instead of a single tier? The reason lies in how easily conversations are generated on social media.
① "Which one did you buy?" conversations naturally arise.
With Matsu, Take, and Ume, posts like "I chose Take," "Ume was enough," or "I splurged on Matsu" emerge. These are conversations that would never happen with a single tier.
② Each tier offers different content for posts.
- Matsu purchasers: "I treated myself a little," "It was worth splurging" — boasting posts
- Take purchasers: "Best value for money," "This was the best choice after all" — recommendation posts
- Ume purchasers: "I bought it to try," "Easy New Year's luck test" — casual posts
Each type of spread has a different characteristic, reaching different segments.
③ Comparisons of achievement status occur.
Conversations like "Matsu is already achieved but Ume isn't yet" or "Let's work together to achieve Ume" mutually stimulate participants' motivation. There's also movement where people recommend tiers across different tiers.
Projections upon achievement
If all tiers are achieved:
- Matsu: 30,000 JPY × 90% (10% OFF) × 100 people = 2,700,000 JPY
- Take: 10,000 JPY × 90% × 300 people = 2,700,000 JPY
- Ume: 5,000 JPY × 90% × 500 people = 2,250,000 JPY
- Total Sales: 7,650,000 JPY
- Accounts Acquired: 900 people
Acquiring 900 new members and achieving 7.65 million yen in sales during the one-month New Year period. Moreover, with customer acquisition primarily through natural SNS traffic, advertising costs are almost zero. For a store where OwnedStore × OwnedMedia functions effectively, these numbers are entirely achievable.
Handling of Non-achievement
Since each tier is independent, even if Matsu isn't achieved, achieving Take and Ume still results in partial success. The advantage of this structure is that the risk of all tiers failing is smaller compared to a single-tier setting.
Key Points of This Scenario
- The Matsu-Take-Ume three-tier system is designed to increase SNS spreading avenues.
- Segmenting by price point broadens the customer base (customers who don't usually buy might participate in Ume).
- Combining with seasonal events (New Year's, lucky bag culture) accelerates buzz.
- Tier-independent structure allows for partial achievement, diversifying risk.
Don't Fall into the Trap of Per-Unit Profit
What all three examples so far have in common is the idea of not evaluating initiatives based solely on per-unit profit. This is a basic management perspective that Shopify also recommends, but it's often overlooked in practice, so let's re-organize it.
Difference between Per-Unit Perspective and LTV Perspective
When people see coupons for 80% off or 85% off, many react with, "Won't that be zero profit, or even a loss?" If you look only at the individual sale, that's true.
However, business always involves the following costs and values:
- Customer Acquisition Cost (CAC) — typically paid as advertising expenses
- Customer Reactivation Cost — email/retargeting expenses to bring back dormant customers
- Inventory Holding Cost / Disposal Cost — cost of holding unsold products
- LTV (Customer Lifetime Value) — future revenue earned through repeat purchases
When these are considered in aggregate, even if a single item yields zero gross profit or a loss, there are many cases where the overall picture is profitable. The discount budget for group coupons can be redefined as "customer acquisition investment."
Shopify's Recommended Core Principle
The official Shopify blog suggests that an LTV to CAC ratio of LTV ÷ CAC ≥ 3 is a healthy benchmark. In other words, if you can expect an LTV of at least three times the cost of acquiring a customer (i.e., the discount budget), then that investment is a sound business decision.
When acquiring new customers with group coupons, the discount budget is regarded as CAC and evaluated by its ratio to LTV.
Calculation Example:
- Discount budget (CAC): 5,000 JPY / person
- Estimated LTV (2 annual repeat purchases, 8,000 JPY gross profit per purchase): 16,000 JPY
- LTV ÷ CAC = 16,000 ÷ 5,000 = 3.2x → Healthy level
With this perspective, you can break free from the shallow judgment of "it's bad because of per-unit loss."
LTV is maximized with OwnedStore × OwnedMedia.
What maximizes LTV are continuous customer touchpoints. Email newsletters, social media, blogs, retargeting ads—stores with abundant touchpoints will have a higher LTV from each customer.
And this is precisely the strength of the OwnedStore × OwnedMedia approach mentioned earlier. If customers acquired through group coupons are incorporated into the owned media distribution list, LTV will accumulate exponentially.
Consequences without this mindset
Stores that make business decisions based solely on per-unit profit will:
- Rely on advertising because discounts are not an option.
- See profit margins decrease as advertising costs continue to rise.
- Experience increased storage costs due to inability to clear inventory.
- See new customer acquisition slow down.
This is the vicious cycle that many Shopify stores face. Group coupons are a means to break this cycle, but using them requires a shift in mindset from the business owner to "break free from the trap of per-unit profit."
Products Not Suited for Group Coupons
Group coupons do not work for all products. The following types of products tend to be less compatible:
① Daily consumables, low-priced items
Even a 10% discount on a 500 yen daily item only amounts to 50 yen. This doesn't create the motivation to "tell friends." Products where the sense of a good deal, which fuels spread, is too weak are not suitable.
② Cosmetics, subscription-based products
Data shows that the average repeat purchase rate for apparel and cosmetics e-commerce is about 26%. For products where the relationship with existing repeat customers is at the core of their value, regular touchpoints (email newsletters, loyalty programs, subscription boxes) are more effective than one-time group coupons.
③ Ultra-luxury goods, brand-name items
Products where the message "bought it at a discount" could harm the brand. This is a case where discounting itself is not aligned with the strategy.
④ B2B products
This is an area where word-of-mouth spread doesn't happen as much as with general consumers. The group coupon's spreading mechanism is less likely to function effectively, making it unsuitable.
⑤ Products with low gross profit margins that cannot offer large discounts.
For products with a gross profit margin of only 20-30%, offering a discount of 20% or more would lead to too significant a loss per item. While there's a perspective of recovering this through LTV, it becomes difficult to recover via LTV if the product doesn't have a high repeat purchase rate. It's wise to accept that products with a "10% off limit" are not suitable for group coupons and instead switch to consistent distribution of regular coupons.
Conversely, suitable products include:
- Luxury items (apparel, general merchandise, hobby items, food, alcohol)
- Products with an initial purchase barrier (items whose value becomes clear after trying once)
- Trending new products
- Stagnant inventory that needs to be cleared
Checklist for Designing with Numbers
Before using it in practice, please review the following points before designing:
- Do you accurately grasp the product's cost of goods and gross profit margin?
- Can you set the discount rate at 20% or more? (If it's below 10%, it's not suitable for a group coupon; consider a regular coupon.)
- Have you calculated whether the set discount rate will avoid a loss upon achievement?
- Is the required number of participants proportionate to your existing customer base and expected spread?
- Is the setting for the first attempt estimated to be highly achievable?
- Is the deadline within the 2-4 week range?
- Have you considered a downside scenario where non-achievement is acceptable?
- Are your notification channels (email, social media, top banner) ready?
Summary
Group coupons are a strategic tool that reverses the inherent weaknesses of Shopify stores in customer acquisition. Finally, let's summarize the key points across the three axes:
Designing the Numbers
- Calculate the discount rate backward from the gross profit margin and view it as CAC.
- Calculate the number of participants based on the existing customer base × estimated acquisition rate, setting it lower for the first attempt.
- Set the deadline to 2-4 weeks, leveraging the spreading power towards the end.
A Prescription for Shopify's Customer Acquisition Structural Problem
- Owned Stores are heavily reliant on advertising and SEO, and are weak in discount promotion.
- Group coupons resolve the contradiction of adding advertising costs to discounts.
- ROAS and discount rates are economically interchangeable, allowing ad spend to be converted into discounts.
OwnedStore × OwnedMedia Strategy
- The spreading power amplifies for stores with social media and email newsletters.
- Leverage the design where the discount itself becomes content for spreading.
- Maximize LTV by integrating acquired customers into owned media.
And don't forget the perspective of not falling into the trap of per-unit profit. By returning to Shopify's recommended LTV/CAC ≥ 3 approach and redefining discounts as "customer acquisition investment," bold designs like 80% off or 85% off become strategic options.
The fastest route is to start with a small, easily achievable number and learn from actual data. By getting the numbers right the first time, the accuracy for subsequent attempts will increase exponentially.
About ClaimCoupon
For more details and implementation of ClaimCoupon, please visit the product page.
- 著者
- ARMERIA Editorial Department
- 監修
- ARMERIA (Shopify App Development / E-commerce Consulting)
- 最終更新